We tend to think of an algorithm as a means of carrying out a defined task to perfection in order to solve a defined problem. Algorithms don't make mistakes, they do exactly what they're asked to do. But in this seemingly innocuous sentence, there's something important: "what they're asked to do". This is what it's all about: it takes a human being to develop an algorithm. A human being biased by his environment, who makes technical, aesthetic, political or simply arbitrary choices, but also mistakes through inattention or lack of knowledge. The very act of choosing to design an algorithm can itself be a radical choice.
This project is an exploration of elementary cellular automata. I experimented with the spatial and chromatic blending of different generation rules to create these digital landscapes.